50 Cent's "Bulletproof" game is riveting brutality, offering a new target to game industry detractors
As the bang and the clatter of E3 draws to a close, Nooch gives us his impressions of the noise, and of one more high-profile game:
The end draws near, but even so, E3 will be ringing in my ears until at least Tuesday.
Have we mentioned that yet? Dean is one of the great journalistic veterans of E3s -- eight of them now, I think -- but he never has had a decent tip on how not
be driven insane by its sounds.
The sights are one thing. The people in elaborate costumes, the booth babes in tight-fitting and revealing outfits, the celebrities. That's a mixed bag.
But the sounds. Along with the footage on the giant video screens, you get thumping music that can knock you off balance; explosions that make you think the roof is coming down; screeching cars that make your teeth vibrate, and screaming that sounds like supernatural wailing.
And it goes on hour after hour until the people working on the convention floors become half deaf.
Fortunately, as Thursday was winding down, I saw one particularly significant game -- "50 Cent: Bulletproof'' -- in a demo room upstairs and outside of the most ear-splitting hall.
The early peek at this game from Vivendi Universal revealed an experience that was riveting in terms of the cinematic scripting and urban-life nastiness. The game clearly has deep buy-in and participation from 50 Cent, who's fusing his music and
video style with the game action.
But whew, brace yourself. This game appears to revel in brutality and offensiveness. The violence and language are extreme, and I wouldn't be surprised if the game ends up supplanting "Grand Theft Auto" as the favorite target of the industry's detractors. It's on a development timeline for November release.
-- Nooch
The end draws near, but even so, E3 will be ringing in my ears until at least Tuesday.
Have we mentioned that yet? Dean is one of the great journalistic veterans of E3s -- eight of them now, I think -- but he never has had a decent tip on how not
be driven insane by its sounds.
The sights are one thing. The people in elaborate costumes, the booth babes in tight-fitting and revealing outfits, the celebrities. That's a mixed bag.
But the sounds. Along with the footage on the giant video screens, you get thumping music that can knock you off balance; explosions that make you think the roof is coming down; screeching cars that make your teeth vibrate, and screaming that sounds like supernatural wailing.
And it goes on hour after hour until the people working on the convention floors become half deaf.
Fortunately, as Thursday was winding down, I saw one particularly significant game -- "50 Cent: Bulletproof'' -- in a demo room upstairs and outside of the most ear-splitting hall.
The early peek at this game from Vivendi Universal revealed an experience that was riveting in terms of the cinematic scripting and urban-life nastiness. The game clearly has deep buy-in and participation from 50 Cent, who's fusing his music and
video style with the game action.
But whew, brace yourself. This game appears to revel in brutality and offensiveness. The violence and language are extreme, and I wouldn't be surprised if the game ends up supplanting "Grand Theft Auto" as the favorite target of the industry's detractors. It's on a development timeline for November release.
-- Nooch




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