An Interview With Nintendo CEO Satoru Iwata
Satoru Iwata took over as chief executive of Nintendo in 2002. The 45-year-old top executive proudly notes in his speeches that he's an avid gamer and former game developer. Working at Nintendo's Hal Laboratory subsidiary, he created games such as ``Super Smash Bros.'' and ``Kirby.'' Nintendo's profits keep growing, but it is under constant attack from Sony and Microsoft, which are both launching new game consoles.
At this month's E3 conference in Los Angeles, Iwata introduced Nintendo's counterattacks, the Revolution game console and the Game Boy Micro handheld. Below are edited excerpts from a conversation he had with Mercury News reporter Dean Takahashi at the noisy Nintendo booth at the show.
Q What were your impressions of the console announcements by Sony and Microsoft?
A The direction that we are heading is completely different from the direction the others are going. They are spending enormous energies on specifications so they can claim an edge in computer graphics. But the result so far is the media and game fans are still not quite satisfied with the resulting graphics. I believe we need to refrain from announcing anything specific about performance right now. The graphics they can generate now are not to be trusted as the real thing. Once they can generate samples of actual machines and we can touch a real controller, that's when we may be able to give an assessment.
For the rest of the interview, click here:
http://www.mercurynews.com/mld/mercurynews/business/technology/11762394.htm
At this month's E3 conference in Los Angeles, Iwata introduced Nintendo's counterattacks, the Revolution game console and the Game Boy Micro handheld. Below are edited excerpts from a conversation he had with Mercury News reporter Dean Takahashi at the noisy Nintendo booth at the show.
Q What were your impressions of the console announcements by Sony and Microsoft?
A The direction that we are heading is completely different from the direction the others are going. They are spending enormous energies on specifications so they can claim an edge in computer graphics. But the result so far is the media and game fans are still not quite satisfied with the resulting graphics. I believe we need to refrain from announcing anything specific about performance right now. The graphics they can generate now are not to be trusted as the real thing. Once they can generate samples of actual machines and we can touch a real controller, that's when we may be able to give an assessment.
For the rest of the interview, click here:
http://www.mercurynews.com/mld/mercurynews/business/technology/11762394.htm




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