DEAN & NOOCH ON GAMING
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Gearhead Dean Takahashi and gaming maven Mike Antonucci bring you the skinny on today's games and tomorrow's gaming platforms.

About Dean and Nooch

Dean and Nooch are both reporters for the San Jose Mercury News, which serves as a convenient front for their gaming habit.

Dean wrote a book about the original Xbox, and has a frightening knowledge of the cutting-edge components and outsized egos that feed the gaming industry.

Nooch is a game explorer, reporting on them in the context of almost 30 years as a Mercury News sports, TV, telecom and pop culture writer. Plus, he likes being able to play Ratchet & Clank on work time.




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Dean & Nooch on Gaming: The Latest on Game Technology and Culture

Thursday, June 02, 2005

Dean's Disappointments From E3

My list of disappointments at at E3 include:

Electronic Arts' "The Godfather." This one had unwieldy controls, choppy graphics, and no distinct reason to have such an expensive license, since you start out as a young thug in the Corleone crime family and wander around New York looking for racketeering work. When you want to take a swing at someone, you have to do something very unnatural with the controller. It seems you can accidentally kill someone when you just want to rough them up. You could beat up a grandmother on the streets, but no one would come to her aid even while there are lots of people walking by. Well, maybe that's intentional. EA hasn't shown this title can live up to the hype.

Ubisoft's "Peter Jackson's King Kong" seemed like an oversold throwback to the old "Jurassic Park" game, where a T-Rex chases you and you have no choice but to run along a pre-determined path of escape. Like Mike says, it's stupid that you just shoot at the T-Rex with a pistol and try to annoy it or slow it down. Does anyone remember "Trespasser?"

Marc Ecko's "Getting Up: Contents Under Pressure" by Atari. I didn't look at this one for very long, but I really didn't need to after seeing the little graffiti artist character paint ""through'' the wall. You play "Trane," a character who tries to break into a variety of areas to vandalize them. But there won't be any brand names for you to deface. This is about as fun as Tony Hawk without the skateboard.

Microsoft's "backward-compatible" announcement. Robbie Bach, chief Xbox officer, got screams of applause (presumably from the Microsfot PR folks in the audience) when he announced that the Xbox 360 would be backward compatible. But he added on this phrase, ""with the top-selling Xbox games." Microsoft dumped its original Xbox chip partners so making the games compatible isn't easy. The company has to use translation software, always tricky on reliability, to make the old games run. It has to test those games one by one. This is sure to lead to consumer confusion and ultimately disappointment.

Sega's "Spartan: Total Warrior'' game seems to be a well-intentioned but dumb extension of the Creative Assembly ""Total War'' brand. I mean, how do you take a great real-time strategy game and turn it into an OK third-person combat game? Instead of running whole armies, you're commanding one soldier who really isn't rendered that well. The mistake here is that the developers are trying to make the leap down to individual fighting soldiers on console technology that just can't do the graphics.
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    Photo of Dean and Nooch by Josie Lepe, Mercury News; illustration by Jon Fortt